#include "nullAudioSound.h"

TypeHandle NullAudioSound::_type_handle;

namespace
{
	static const string blank = "";
}

NullAudioSound::NullAudioSound()
{
}

NullAudioSound::~NullAudioSound()
{
}

void NullAudioSound::play()
{
}

void NullAudioSound::stop()
{
}

void NullAudioSound::set_loop(bool)
{
}

bool NullAudioSound::get_loop() const
{
	return false;
}

void NullAudioSound::set_loop_count(unsigned long)
{
}

unsigned long NullAudioSound::get_loop_count() const
{
	return 0;
}

void NullAudioSound::set_time(float)
{
}

float NullAudioSound::get_time() const
{
	return 0;
}

void NullAudioSound::set_volume(float)
{
}

float NullAudioSound::get_volume() const
{
	return 0;
}

void NullAudioSound::set_balance(float)
{
}

float NullAudioSound::get_balance() const
{
	return 0;
}

void NullAudioSound::set_play_rate(float)
{
}

float NullAudioSound::get_play_rate() const
{
	return 0;
}

void NullAudioSound::set_active(void)
{
}


